News for ZanMgt's indie space game, Blockade Runner!
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By admin on Wednesday, May 30, 2012

Paragon Class, Wasp

made by Voltaire

Yellow Jacket

Fighter/Bomber

Paragon Wasp



Saint Jiub

made by Kane Loki

The Dark Side...

Saint Jiub

Atmospheric Shuttle
By admin on Wednesday, May 30, 2012

Today's Progress

We had our first multiplayer test with the gravity boots and rock monster characters! Micah recorded the action as we performed our acrobatic space feats and will have the video up shortly!

Screenshots

Characters and Gravity Boots in Multiplayer!

Characters and Gravity Boots in Multiplayer!

Characters and Gravity Boots in Multiplayer!

Characters and Gravity Boots in Multiplayer!

By admin on Tuesday, May 29, 2012

Today's Progress!

Zack's corrected the prefabs in the material bar so they appear correctly, fixed the black screen of death screen in multiplayer, and added some new server commands ( kick, pass, public, unlisted, lan ) among several other fixes and cleanups!

We've also added "Gravity Boots" to allow you have a basic form of artificial gravity on the surface of a ship; a fall back with ships without gravity plating, and a temporary way to interact with ships until the gravity plating is up and running.

Watch the new character gravity and physics in action in the video below!

You use the "Q" / "E" roll-over technique the same as in the editor to flip your character and to point the gravity boots in the different directions, and if you find yourself outside the entity, you can hold left-click to use your "Sonic Screwdriver" (haven't fully decided on the name of it just yet!) to pull yourself back towards the ship!

By admin on Tuesday, May 29, 2012

Hyperion Class Cruiser

made by Erebus

Hyperion Class Cruiser



Hangerbay

Erebusian Imperial Navy 


Rifter Class Heavy Fighter

made by Aelali

Rifter Heavy Fighter

Rifter

Rifter

Aelali's creative blog 
By admin on Tuesday, May 29, 2012

Today's Progress! (May 29th)

More work on the character's gravity boots and a refinement of the low-poly collision meshes when interacting with prefabs. The materials window in the editor has also been revamped and uses a tag search system that will make sorting and finding materials much easier!

Timelapse: S.S. Death By Design

By admin on Monday, May 28, 2012

Salamis Light Cruiser

made by Cabaen

The Salamis Class Cruiser 

Bridge

The Engine Room

F-6 Gladius Heavy Fighter

made by Rocket Fiend

F-6 Gladius Heavy Fighter

F-6 Gladius Heavy Fighter 
By admin on Sunday, May 27, 2012

The Paladin

made by Freak

The Paladin

Cross-section of the


The P38-S Space Superiority Fighter

made by Rohen

Airplanes... in space!


The Glador (Mark 1, Mark 2, Mark 3, and Mark 4)

made by Rohen

The Glador, Mark 1, 2, 3 and 4


Streak Fighter/Bomber

also made by Rohen

By admin on Sunday, May 27, 2012

Today's Progress!

Gabe and I assisted Nathan today in testing the new character movement engine. It's working very well for smaller characters (like our 1.2m Rock Monster), but we might hold off 1.75m characters a bit until we get the physics responding properly to their size!

I hadn't been able to finish up the mockup of changes we're making to material bar interface in the editor, so we'll have to see about tomorrow on the actual image!

A few notes on the changes however:

  1. The "remove" pill has been removed

  2. We're going to add a slider and a drop-down box for navigating the list of materials and its subcategories instead of the individual graphical buttons for the subcategories.

  3. We're going to make the six main categories at the top of the materials window be, "Frames | Plating | Interiors | Glass | Parts | Decor" to make common items easier to get to.

The drop-down combo box now being used to select sub categories (with the default option being "All") will allow for separate sub-categories such as "Engines", "Weapons" under the main "Parts" category, etc.

In addition, all of the items will be easier for us to modify and move around in the future, so we'll be able to adjust accordingly. I'm not sure on immediate .XML modding capability, but I'll ask Gabe about it!

( Anybody else think of the Marx Bros. "Sanity Clause" with all that? ;D )

- Aaron

By admin on Saturday, May 26, 2012

Today's Progress!

Code's been moved from an a previous character movement test into Blockade Runner, and so we're very close now to having some initial tests of walking around within a ship as something aside from a green blob!

Gabe's and my priority for Week 61 are going to be restoring Lite edition functionality, and so I'd like to share with y'all tomorrow a screenshot or two of some of the quick changes we're thinking about to streamline some of the editor's features and to get your feedback.

Oh, and DON'T FORGET TO VOTE on new features if you haven't already!

- Aaron

By admin on Friday, May 25, 2012

Ranger

made by theallmightybob

Ranger

Cross-section of the Ranger

Bridge


Starfury

made by Erebus

Starfury

Erebusian Imperial Navy


AS-01X Super Blackbird

made by Enjeryuu

AS-01X Super Blackbird

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