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      Public Build: Week 71c
      Founder Build: Week 164
      Dev Build: 0.182.10 (10-01)

13,574 registered users and 5,708 supporters as of October, 02!

Thanks to your support, we can keep adding new fun to Blockade Runner!




Blockade Runner

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THE MULTIPLAYER SPACE ADVENTURE GAME

The Blockade Runner project is an on-going prototype for a multiplayer space adventure game that will feature fully destructible, operational, crewable 'living' starships in a procedurally generated galaxy.

Designed and developed by a group of six siblings, Blockade Runner is a labor of love we'd only dreamed we would be able to build in our younger days, and thanks to the early funding support of a whole group of unflappable Founders we've steadily been able to build this game right, by taking our time and fixing mistakes with the game engine early on.

2011 was our initial launch just to get BR kicked off, 2012 was our prototype for some usual techniques for handling voxels and multiplayer, and 2013 required us to re-build the engine for SharpDX and to take advantage of modern 2D/3D/Mplay pipelines.

Now in 2014 our focus is on tightening up the new engine, improving mod capabilities, and finally on to the actual game!  It's been a long journey, but we've learned time and again from better than developers than ourselves that it pays to focus on quality and to make sure you've got your foundation firmly in place before you go jumping into the game features. ^^

If you're interested in the past year's overhaul, check out the development timeline infographic below!

We'd like to thank both Zach Barth for inspiring us with Infiniminer, and Markus "Notch" Persson
for creating Minecraft. Without either, Blockade Runner would not exist!

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Today's development update! (October 1st)

Wednesday, October 01, 2014

Today (and yesterday!) Zack did a bit more with the new player netcode and ran a test of 50 simultaneous players flying about.  A bit more challenging for Zack /today/ was studying how he'd best be served to break the VoxelEntities up into the new comp...

Today's development update! (September 29th)

Monday, September 29, 2014

Today Gabe completed his fix for UI animations within a couple hours.  We had scheduled 2-3 days.  >.>   Gabe used the remaining time to improve bezier Math!

Zack today (under the new object-oriented component system) ran a successful multiplayer test ...

Today's development update! (September 26th)

Friday, September 26, 2014

Today Zack linked the new components to player characters in the Solo.  Very excited for next week as we integrate *all* objects with it! :D  Zack gave us a bit more of a demo of the code and we're very pleased with how simple and robust this makes fut...

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Artemis Class, Blockmonster, and the Ark Lunar

May 15

Written by:
Tuesday, May 15, 2012  RssIcon

Artemis Class

made by Wadusher

Artemis

Off to the wild yonder, in blue!


Blockmonster

made by Niwantaw

The Blockmonster!

The Blockmonster!


Ark Lunar

made by Yolan

Ark Lunar

Colony ship

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2 comment(s) so far...


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Re: Artemis Class, Blockmonster, and the Ark Lunar

That Ark Lunar is reminding me of the Mothership in Homeworld/ the Pride of Higaara in HW2...

By Megarith747 on   Tuesday, May 15, 2012
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Re: Artemis Class, Blockmonster, and the Ark Lunar

same here :3

By Eevensbane on   Tuesday, May 15, 2012

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Recent News


The Month of November in Review!
The Month of October in Review! (Part 2)
The Summer & Autumn Upgrade
The Month of October in Review! (Part 1)
The Month of September in Review!


All News »
 

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Older Builds:

A look back at the builds from the old W71 version of Blockade Runner. Since then, an entirely new engine has been built and is undergoing debugging by the original supporters right now!

Niwantaw's Seanchan Shipyard

Use intuitive tools like the rectangle tool to build starships!

Arrow Class Long Range Bomber

Multiplayer was prototyped in W50-W71, with the upcoming W1xx update representing a rebuild of the engine built entirely for multiplayer.

Community Prefab by LordDarkHelmet!

More than just blocks, BR is being built to allow complex geometry to work in any direction. There is no "up" in space.

Inside the Lethan Freighter

"Interiors" in W71 allow rich details for corridors that automatically detail the floors walls and ceilings.

Terracotta Docking Station

Size is no obstacle; design a ship as big as your imagination! (Or your PC's RAM...)

Dwarven Landing Ship

The Symmetry Tool prototyped back in W59 makes symmetrical ship building a breeze.

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