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      Public Build: Week 71c
      Founder Build: Week 164
      Dev Build: 0.188.2 (11-14)

14,002 registered users and 5,718 supporters as of December, 19!

Thanks to your support, we can keep adding new fun to Blockade Runner!

Blockade Runner



The Blockade Runner project is an on-going prototype for a multiplayer space adventure game that will feature fully destructible, operational, crewable 'living' starships in a procedurally generated galaxy.

Designed and developed by a group of six siblings, Blockade Runner is a labor of love we'd only dreamed we would be able to build in our younger days, and thanks to the early funding support of a whole group of unflappable Founders we've steadily been able to build this game right, by taking our time and fixing mistakes with the game engine early on.

2011 was our initial launch just to get BR kicked off, 2012 was our prototype for some usual techniques for handling voxels and multiplayer, and 2013 required us to re-build the engine for SharpDX and to take advantage of modern 2D/3D/Mplay pipelines.

Now in 2014 our focus is on tightening up the new engine, improving mod capabilities, and finally on to the actual game!  It's been a long journey, but we've learned time and again from better than developers than ourselves that it pays to focus on quality and to make sure you've got your foundation firmly in place before you go jumping into the game features. ^^

If you're interested in the past year's overhaul, check out the development timeline infographic below!

We'd like to thank both Zach Barth for inspiring us with Infiniminer, and Markus "Notch" Persson
for creating Minecraft. Without either, Blockade Runner would not exist!

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Today's development update! (December 6th)

Friday, December 05, 2014

This past week Nathan's been trying to finish up the chunk fusor.  A couple of hitches that had to be sorted, but it's on its way now!  Tomorrow we're hoping to give it a whirl. In the event it does work we'll be doing some timing checks to see how muc...

Today's development update! (November 24th)

Tuesday, November 25, 2014

Over the weekend Nathan attempted to resolve an issue with the "chunk fusor" caused by multiple render surfaces.  Today after discussing it, we decided to just do a bit of a cheap hack but make it work well in a single render surface.  It'll do for wha...

Today's development update! (November 20th)

Friday, November 21, 2014

Quick update:  While away from the office I've been able to work with Micah on the Unity standalone, compiling more lists of bugs.  Micah's worked through a great deal of the bugs over the week and is aiming to finish it up, we'd just done some scope c...


Development Timeline

Monthly Progress Reports





Artemis Class, Blockmonster, and the Ark Lunar

May 15

Written by:
Tuesday, May 15, 2012  RssIcon

Artemis Class

made by Wadusher


Off to the wild yonder, in blue!


made by Niwantaw

The Blockmonster!

The Blockmonster!

Ark Lunar

made by Yolan

Ark Lunar

Colony ship


2 comment(s) so far...


Re: Artemis Class, Blockmonster, and the Ark Lunar

That Ark Lunar is reminding me of the Mothership in Homeworld/ the Pride of Higaara in HW2...

By Megarith747 on   Tuesday, May 15, 2012

Re: Artemis Class, Blockmonster, and the Ark Lunar

same here :3

By Eevensbane on   Tuesday, May 15, 2012

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Recent News

The Month of November in Review!
The Month of October in Review! (Part 2)
The Summer & Autumn Upgrade
The Month of October in Review! (Part 1)
The Month of September in Review!

All News »

Right-side Photo Module


Older Builds:

A look back at the builds from the old W71 version of Blockade Runner. Since then, an entirely new engine has been built and is undergoing debugging by the original supporters right now!

Niwantaw's Seanchan Shipyard

Use intuitive tools like the rectangle tool to build starships!

Arrow Class Long Range Bomber

Multiplayer was prototyped in W50-W71, with the upcoming W1xx update representing a rebuild of the engine built entirely for multiplayer.

Community Prefab by LordDarkHelmet!

More than just blocks, BR is being built to allow complex geometry to work in any direction. There is no "up" in space.

Inside the Lethan Freighter

"Interiors" in W71 allow rich details for corridors that automatically detail the floors walls and ceilings.

Terracotta Docking Station

Size is no obstacle; design a ship as big as your imagination! (Or your PC's RAM...)

Dwarven Landing Ship

The Symmetry Tool prototyped back in W59 makes symmetrical ship building a breeze.

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