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      Public Build: Week 71c
      Founder Build: Week 164
      Dev Build: 0.188.2 (11-14)

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Today's development update! (February 20th)

Friday, February 20, 2015

Today Gabe and I documented the basic sound API commands, PlaySound(), GetSound(), and GetSoundInst().  Need a little Fmod tutorial now!  Nathan moved on to his next little gem: finishing the chunk fusor.  It represents some of the last of the "undergr...

Micah's Dev Snippet: Targeting Components

Tuesday, February 17, 2015

In the current unity prototype I'm working on, we're experimenting with ship components and how they'll affect the combat gameplay.  Today, I'm going to talk about targeting specific components on an enemy ship!

To target a component, you'll need to sw...

Today's development update! (February 4th) [Feb Schedulin's!]

Wednesday, February 4, 2015

Gabe and I went through and updated G's schedule for all of February.  This week is getting "Sounds.Play2D(Bank.Sound)" finished!  After that (and still during this week) is Sounds.GetSound(Bank,"Sound"), allowing you to skip having to make a custom .c...

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Artemis Class, Blockmonster, and the Ark Lunar

May 15

Written by:
Tuesday, May 15, 2012  RssIcon

Artemis Class

made by Wadusher

Artemis

Off to the wild yonder, in blue!


Blockmonster

made by Niwantaw

The Blockmonster!

The Blockmonster!


Ark Lunar

made by Yolan

Ark Lunar

Colony ship

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2 comment(s) so far...


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Re: Artemis Class, Blockmonster, and the Ark Lunar

That Ark Lunar is reminding me of the Mothership in Homeworld/ the Pride of Higaara in HW2...

By Megarith747 on   Tuesday, May 15, 2012
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Re: Artemis Class, Blockmonster, and the Ark Lunar

same here :3

By Eevensbane on   Tuesday, May 15, 2012

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Older Builds:

A look back at the builds from the old W71 version of Blockade Runner. Since then, an entirely new engine has been built and is undergoing debugging by the original supporters right now!

Niwantaw's Seanchan Shipyard

Use intuitive tools like the rectangle tool to build starships!

Arrow Class Long Range Bomber

Multiplayer was prototyped in W50-W71, with the upcoming W1xx update representing a rebuild of the engine built entirely for multiplayer.

Community Prefab by LordDarkHelmet!

More than just blocks, BR is being built to allow complex geometry to work in any direction. There is no "up" in space.

Inside the Lethan Freighter

"Interiors" in W71 allow rich details for corridors that automatically detail the floors walls and ceilings.

Terracotta Docking Station

Size is no obstacle; design a ship as big as your imagination! (Or your PC's RAM...)

Dwarven Landing Ship

The Symmetry Tool prototyped back in W59 makes symmetrical ship building a breeze.

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