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      Public Build: Week 71c
      In Development: Week 111a

11,501 registered users and 5,213 supporters as of May, 24!

Thanks to your support, we can keep adding new fun to Blockade Runner!




Blockade Runner

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THE MULTIPLAYER SPACE ADVENTURE GAME

Blockade Runner is the beginning of a Multiplayer First Person Space Adventure game that will feature fully destructible, operational, crewable 'living' starships in a procedurally generated galaxy.

Our development focus for 2013 is on the upcoming multiplayer sandbox update to work out the kinks on ship systems!

We'd like to thank both Zach Barth for inspiring us with Infiniminer, and Markus "Notch" Persson for creating Minecraft, for without either of which Blockade Runner would not exist!

Learn More  |  Upcoming Sandbox Update FAQ

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By admin on Friday, May 24, 2013
While we're busy working away on the game, we thought (as suggested and requested by community members) it'd be fun to share something visual with everyone. The rules are:

A) pictures come without explanation (guess away!)
B) it cannot be anything that's actually from in-game screens i.e. [b]only raw photos from 3D Studio Max, Photoshop[/b], etc.

We'll try and make this a daily part of the Twitter feed (If you hate Twitter, just go to the front page of the website to see the feed). And today's pwetty is (from 3D Max):

 

Closing Comments

Updating this front page news module is a tad laborious amidst a very busy development schedule.  Until we can get the SMF forums to auto-post in here on the front news page (which is irritating as SMF is PHP and the website is DNN), please monitor Twitter and Facebook for the daily progress reports!

- Aaron
By admin on Tuesday, April 16, 2013
So today was a good day!  Nathan and Zack gave the rest of us the okay to do some five player multiplayer buildin'.  Turned out great, and is at the very least very reassuring that the game is in playable state, and with the sound knowledge that the MP engine code rests on a solid foundation.

We've got some stupid (literally) bugs to fix (such as shrinking of entities not using the same netcode as expanding of entities, Nathan has no idea how that happened!), but we're feeling pretty optimistic after Micah Gabe and I spent a whole day building ships together.  ;D

Things are definitely looking up, although we will need to test it atleast throughout the week before we can be confident about the code's condition.

To iterate:
This update on BR's progress is not meant to hype, but merely inform.  For all intent and purposes, <sarc> consider the IRC Build to be 'next year' </sarc> and you'll be pleasantly surprised by how many days we miss that deadline by (take that either way).  ;)

Discuss here in the forums!

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Recent News


Picture Guessing Games (May 24th)
Successful Multiplayer Tests Today! (April 15th)
New Video: Powerline Demonstation! (March 25th)
Sneak Peek at tomorrow's video! (March 23rd)
Twitter Summarization (March 18)


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